Hello everyone ! I'm currently working on a project on unreal engine, and got a problem of warping with some part of the texture and need some help to fix it What is strange is that on marmoset, maya, C4D, I have no deformation, everything is ok. I therefore imagine that it does not come from my uvs but may be from certain…
Looks like your triangulation is different - different tools use different auto triangulation systems. Manually triangulate the mesh before you import into unreal and it should look consistent.