Hey there, long time no posting here, hope this community is still active and hasn´t moved to facebook or discord... So, I have bit of a complicated problem, so bare with me. I´m working on a shortfilm. Its a collaborative project, character animation is done in maya and shading/lighting/rendering in 3ds max. But now I…
If you rotated the UV shells in any way, the normal map will no longer be correct and will need to be rebaked. Also, downsampling like this may introduce artifacts at seams as well. It should be perfectly possible to bake a seamless normal map. Tangent space is another thing to consider. Unreal uses MikkT space. If your…