Little creature for the amator project DirtyConscience. Original concept by Cell : http://sama.van.free.fr/version4.0/3D/DirtyConscience/PNJ_Bitch/striptiseuse1.jpg Polycount : 1635, Diffuse 512x512, self Illu 100%.
b1ll ----> Nice style for bubble_hiro.jpg it's funny! Pior ----> Stop to play to SSX and go closed this work ah ah ah For me, little work for little project with little work time. Polycount : 1200 [img]http://sama.van.free.fr/version4.0/3D/Dirty Conscience/sama.van_DirtyConscience_WorkerB_Viewport_A.jpg[/img]…
[ QUOTE ] Figured I should through my hat in also And I hope I can show off my other project, but i'm still waiting on the okay to do so. [/ QUOTE ] You may want to consider knocking the supports for the railings out as 3D geometry and having that information show through in the texture. Using alpha's on things like that…
Hey guys. I'm trying to learn how to do some game-art, so I've been lurking on forums and reading tutorials. Polycount quickly secured a place in my bookmarks panel, it seems like a friendly community with lots of talent. Anyways, I've finally worked up the courage to post something of my own. There's a mini-contest over…
oh MAN! big ashley wood fan, so it was cool when he showed part of the 3d model on his blog i was rather piqued... low and behold, the model in question was produced by a polycounter i've met very nice work wetter, definitely a piece to be proud of. i don't even want to think about how hard it would be to get my hands on…