I made a sculpture in ZBrush with Dynamesh and I add one subdiv. After I finished the sculpture I deleted the low subdiv. I painted the sculpt and applied one Matcap. I want to bake a Matcap to a texture and i watched some tutorials ") about that, the problem for me is my sculpture don't have a low poly subdiv level what…
Alternatively you can export the document as a screenshot (highpoly+matcap), and then use Projection Master to apply it back to the Lowpoly. It's a far slower process and it certainly doesn't work with every matcap, but I've gotten far better results out of it than the standard methods. There are also matcap shaders if…