I am starting out to learn modeling in 3ds Max. I am trying to model a hard surface object that has smooth curved surfaces as well. I am working on a gundam model (from gundam seed series). Here is the link I am not sure if I am doing it right so I would be really grateful of you nice fellows out there sort of shed some…
Have you look into the video tutorials at AREA website?..just search "inorganic", there's a 3 part video that sould give you a better idea of modeling a hard surface object. _Revel
Yea, this is basically the workflow I use. I use chamfer a lot to add beveled surfaces, not necessarily to add hard edges. Adding control loops on each side of a hard edge is how to get the nice rounded crease. You don't have to worry about keeping quads, as long as it looks good when smoothed, thats all that matters. 5…
You have the basic concept down. I personally prefer to add supporting edge loops to keep hard edges, instead of chamfering. Like you said, chamfering loops can sometimes create bad topology in areas, so I only use it in certain instances. With the new Swift Loop feature, you can create support edges very easily. I have it…
OMG Mr. Bean that's exactly what I was looking for. So I am remodeling some parts using sub-d technique and it comes out rather nice when smoothing is applied. Sean_EG and PredatorGSR, ya you are right about the sides as long as its not on some awkward areas. Wow, I can truly say some tips from this thread alone has…