Hi guys. I've started writing my procedural node-based game engine. Yesterday I've finished first demo for my dynamic lighting system. Hope You find it interesting. Any feedback would be appreciated! Youtube demo: https://www.youtube.com/watch?v=7wXb2qDPRzw
Are you planning to make a complete game engine (path finding, physics, event triggers, etc.)? Always find it impressive seeing people building their own game engine, it's such a massive undertaking. Also curious; Is this all being written in Python?
Yes, I would like to make a game engine that also has functionality of Maya/Houdini/Substance Designer/Photoshop/SpeeTree/WorldMachine. Yeah, it is written in Python. It is pretty fast because I do all the math in NumPy, python library for math written in C