Hi, Hoping someone can help me here. I've recently jumped into zBrush sculpting and I'm curious about everyone's workflow. I have created a low poly model inside of Maya and imported it into zBrush. What I'm specifically curious about is how to transfer the high poly sculpt onto the low poly model and how it works with UV…
So, you need to bake the details from the hi model to the lo model. First, your lo model needs to match the hi model as closely as possible. Try duplicating your Ztool, and on the duplicate delete all the higher levels above the lowest level. Check and see if that lowest level matches your hi. You may need to adjust some…