So I've been building a very generic looking sci-fi wall thing - style issues aside, I've run in to a big snag. I've tried all options, but I get the same result- messed up materials. As they say, a picture is worth a thousand words, so here's what happens : The top option totally screws up everything. Is there a way to…
If I understand correctly... Yes, it does. In fact they should be the same in both Max and Unreal. Unreal does some weird thing if you're going out of range of the number of materials in the Subobject Material Slot in Max and you export it. Keep it clean, every face should have the right number assigned to it, they…
I did option #4 - Set to one texture, then re-assigned each poly manually. :poly127: The blurscipts don't seem to want to load with Max 9, and the 2nd reply is what I've been doing anyway. I assigned a # in the materials properties before I started applying them, hoping that this would be how it would assign things within…