Hey everyone, Been a while since I had anything nice to show, university has really been working me hard. I've been working away in my spare time on this RPG-7 and I've just finished the high and low poly versions and thought I might come on here to get some crits and advice before I move on. High poly: Low Poly (6,344…
Maybe I've done this wrong, but I'm also using a gloss map and the paint is all one specular power on that map. The spec needs to have different values for different colours so that when they're 'added' together the spec looks consistent over colour borders. I'm pretty sure that's how it works. I've redone the texture many…