I want to do a couple touch ups on some lightmap seams between 2 seperate terrain meshes, the uv's are not shared. Maya's 3d paint tool can't blur across multiple meshes. Sorry the title is wrong I want to blur across multiple meshes not paint.
I too summon mudboy to fix my seams, the ritual is kind of freaky and he makes a mess of my keyboard but he does good work. Being a max guy I wonder if you could adopt peterk's method of using 2 UV channels? In theory, you would combine the meshes, create a new UV channel and specifically map the seam area, render out UV2,…