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Direct x 11 Tesellation and parallax map question
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Direct x 11 Tesellation and parallax map question
Topic by
NAIMA
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Feb 2011
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Hi I have seen the awesome videos of tessellation enabled environments with direct x 11 , tough my question is what does it need to achieve those reliefs? A normal parallax map or there is a new entry in the subject like a tessellation map or what?
Re: Direct x 11 Tesellation and parallax map question
Reply by
NAIMA
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Feb 2011
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If I heard well Cryengine 3 will be set so that will use direct x 11 potentiality is that true?
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