Here's an idea - lists are easy to do, and dozens of us have sites. It'd take 10-15 minutes to make a list of 5 Environment art Tips/Techniques/Goddamn rules. We all do this then link to each other. Job done.
Yeah, this is some necro post. From 2 years ago. The only thing I wanna add, and maybe people will disagree, is that I'm seeing some bizarre bias towards environment art from the higher-ups at the studios I know. And I'm sure it's throughout the industry. Seems like the higher-ups are interested in pushing tons of…
Ror, I wasn't in any way trying to be mean. I suppose I worded it wrong. What I meant was that some people are fortunate enough to work for these larger studios. Studios that not only have a large staff, but they've been around a long time and know exactly what to do. In these cases, there's always time for those workers…
To Rick Stirling: QUOTE "I've not seen any guns in Tony Hawks. Or Bully. Or Need For Speed. Or Mario. Or Monkey Ball. All of those do have environments though." END QUOTE. I used to work at Rockstar Vancouver, and was an artist on Bully, and the funny thing about the weapons that made it into the game is... Is that they…
This is just my personal experience with try to make none pro environment art A year or so ago I started to make some environment models for a mod . I modeled some tree's and buildings and rocks . I then showed them off on the mod team forum . The same day the character artist showed off his character . I got 2 responses "…
One Enviro artist normally isn't resposable for everything you see on the screen so its not as easy to pimp as a character. "I did the three buildings on the left, but only textured two of them, oh and the street lamp and the rubble pile are mine". Just to be a dick I'm going to toss this out there. Maybe enviro guys don't…
It is hard to think modular, if you have ever had to make tiling textures or worked on old 8bit games, than I think it might come a bit more naturally for those people. I've been doing it for a while with mostly organic tunnels and organic outdoor enviroments. Its nice to work this way in max and use XRefs. You can then…