UVs outside the 0-1 range will be ignored by the baker, so you'll have to move them back into the 0-1 space. That said, it should not be necessary to use multiple texture sets in this case. Simply use a single material and single texture set and it should work without issue. There is no need to split materials up to get…
I try to weld vertices in the center, it's usually better to bake symmetrical objects. But still, I had issues at the seam in Marmoset. I ended up finishing the bakes in Substance (it took me forefuckingver). Method that gave by far the cleanest results : - I retopo on half and unwrap it in UDIM 0-1. When smoothing groups…
"But again at my first attempt at baking this part, the blue half (symmetry with UVs outside the 0-1 range) got a proper bake for some reason ?! I mean... you begin to make me doubt now, but I'm 99% sure that at my first baking attempy, with the blue half outside the 0-1 range, Marmoset managed to bake something on each…
Thanks EarthQuake for your answer :) - On one hand you write : "UVs outside the 0-1 range will be ignored by the baker"But again at my first attempt at baking this part, the blue half (symmetry with UVs outside the 0-1 range) got a proper bake for some reason ?! I mean... you begin to make me doubt now, but I'm 99% sure…
Well that's some amazingly interesting infos you're giving here. I'm gonna try all that out, though I'm not sure I understand it all right away It's pretty late and I spent my day baking. It's always a hard part of the job (for me at least). - Is there a reason why you use Mikk / xNormal Tangent Space instead of "Marmoset"…
Hi, I have quiet a lot of bakes to do on a big object I'm working on. I began with this little Top part.At my first attempt to bake, Marmoset gave me a bake on both sides (symmetry with UDIM). It all worked great. But I had make a few changes here and there on my object. When I cam back later to the baking in marmoset, I…