Ok Here I have a quite different result befoure appling the noise looks better thanafter application , why ? And how can I do to obtain a more clean result ? I have used -192 scale and -0.31 strenght.... http://img140.imageshack.us/img140/5811/59199613q.jpg I already have split the mesh into 2 to increase the subdivision…
I've un-mirrored the UV's and reworked the texture. If there's any issues with it, please point them out. Plus I reduced the polycount from 1,440 tris to 590. Thanks to Oniram for the advice. :)
aaaa thanks pior you're awesome!!! and just to follow up on my part, resources i found: QC syntax and Particle Positioning Potential QC example from some thread more potential formatting examples Whenever you decompile a model, you are given a qc file For example, my shadow demon qc file named "mdldecompiler.qc"$cd…
Ill see if i can, i dont have many screenshots left in my imageshack anymore though. This is a low poly mossberg 590 i was working on before i went on break, its the only model that i have real wip pictures And this is a Warhammer 40 000 Space Marine i started before i went on break too. (CLICK ON IMAGES TO ENLARGE)
Thanks a lot EQ :D The thing is that i have the new d5100 + 18-55mm + 55-200mm for 1000 euro, and the same kit of lenses with the nikon d5000= 599 euro. I saw that.. and i thought, "that may be a good deal". But knowing that canon has a wider and better range of lenses it makes me to doubt about buying a cheaper nikon :) .…
It was awesome. I learned a ton! I'm a lot more comfortable with UDK now and it really kicked up my passion for environment art again. Next time a Sunday 11:59pm deadline would be great. That way people can delicate their weekend to working on their submission. Just need to make sure it doesn't fall on a weekend that has a…
Got the news by email, and instantly grabbed it. Really glad you added the new license; previously, for $599, I was painstakingly evaluating the 30-day copy to figure out if I really truly wanted it for my personal projects.