Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
Hello! My name is Adam and available for freelance work. Modeling weapons are what I do best, but any type of hard surface modeling I can do. I am still developing with organic modeling (humans and animals, etc). I can also animate fairly well (video example on my blog). Pay per model is fine with me, if you have a…
Looking for a 2D artist able to create a front and back view of a room. the front only really needs to show a desk area. It will be largely reminiscent of the example. this will only need basic flat coloring. This design will be used to be turned into a 3D room model, but no 3d experience is required to work on this…
hey , i think yeah that was pretty much the way it was done i will have to do an example by myself to understand it more , i am not gonna use it for the gothic project it was just something i came across and wanted to understand , thanks for explaining ^^
It only really matters when you apply for a job. People don't care that you've done tutorials. But for a job portfolio your example pieces shouldn't include tutorial content. In general it's better to have examples of work that show that, not only do you have skills, but you're also creative. You want to demonstrate that…
@SecretPro - Do you have examples of work you've done? This is assuming there will be no more advancements in games. Instead of hiring less people, why not keep the SAME amount of people and just build a world that's 3x as large or has more variety in props or has better animation, etc. If companies hired less people when…
Documentation and references. You write things down as much as possible, and then include some visual examples (which you may just google, but be damn fucking sure they don't end up in the final product). For example, for the above image of AoE-Online you could note that all buildings look like they have been squeezed in…
Still pretty new to UDK myself, so I can only offer a possibility to #1. Sounds like you just want to scale your texture down? Did you add a TexCoord expression into the UV Node? Although I don't really have any more answer for you, I'm going to save someone else the trouble of asking... Can you please post your…
Hi there! I really like your newest UE4 piece and I think getting some more solid examples of that level will help you land a job. I think you're well on your way. One thing you could do is re-render older pieces: for example, the typewriter renders stand out a lot. I'd say re-do those renders one with better lighting…