if in Max it doesn't work as expected , try Blender Data transfer modifier ( same idea as with normal theft script) to transfer normals from other model without seams. Imo it works just ok. Just don't forget to set auto smooth before applying.…
Or every runner up. There are some really nice packs out there I know entered the competition that didn't get mentioned. My personal favorites are splixelset: http://www.minecraftforum.net/viewtopic.php?f=25&t=76876 And frendens: http://www.minecraftforum.net/viewtopic.php?f=1021&t=46707
We've got our first (suppose to be second) MP trailer up today. http://g4tv.com/videos/46967/Singularity-Multiplayer-Creatures-vs-Soldiers-Trailer/?quality=hd
Had to make some steps back because of not so well planned work. There was to finish the low poly on UV side, now they're fixed and properly stretched. Get final unwrapped low poly model here. I decided to sculpt subtle surface details as well as wearing on the model, so I must fix the high poly model to a make it more…
Hey guys! I'm new to the normal baking stuff, so forgive me if that is a trivial problem that i'm having troubles with. (I'm working in 3ds Max 2010) I was trying to bake normals to a simple cube: http://img266.imageshack.us/img266/8881/screenshot011v.jpg i've unwrapped the right one like this:…
my pc is amd athlom 4600 dal core 2.40 ghz 3 gb ram nvidia gforce 8300 gs I know is not powerfull but considering that sometimes some graphics heavy games like masseffect runs smooter I dont think the specs are a problem when making a 4000 poly model