I pulled these out of the archives cos i found a screen to gif app that looked like it didn't have a trojan in it - these are all captured from substance player. This one was interesting - the ground is done using the same pseudo 3d technique you'd see in 16bit driving games through the late 80s/early 90s. the clouds and…
So far there's no pattern its only happening with the displacement maps even if i crop it to 4k and that big Emily diffuse map . im actually using Radeon (tm) RX 460 it actuly supports open GL 4.5 i was just wondering maybe if i try an old version on my lap top i might be apple to paint that freakin displacement map
Thanks Vitaliy, again inspiration from an inspirator. Randomness can be inspirational in itself because you never know when or where someone will find it... anything can be: the fallen of an apple inspired Isaac Newton. Maybe (and sadly), it's like someone said: 'I don't find inspiration, inspiration finds me'. ... An…
@Sir Apple: Hey thanks for taking the time to take a look and paint over highlighting those tight areas. I will definitely go in and fix those edges. But before I have a quick little update on the sight I've been working on [IMG][/img] I may have to go back over the sight and loosen some of the edges, but any comments or…
I like the guys on the news defending this by saying that cops will still use their discretion and make intelligent decisions... The problem is that cops, like all professions, are going to have good and bad apples. The power that these new laws will invest in all cops is what is most troubling to me. The good cops will…
Howdy, long time! Finished up this project and decided to give it a share :) Appreciate all feedback. More and higher res renders on my Artstation post
i think it might be totally possible to repack the zxp and change the manifest - but i dont know if its uses any deprecated API which would be not so easy to fix. But im not sure how PS behaves with backward compatibility, so using CEP 5.0 (or whatever to not break the API) could work just fine. One would have to try ;)…
Status update; The stand-alone version is fully working atp. It still lacks support for Edit_Poly modifiers, and the preview feature is a little hack'ish, but otherwise it's working pretty well atp. Yesterday I looked into converting the script into a modifier. Unfortunately it seems maxscript modifiers will be too…
i just figure out the problem its a video card driver issue, what i did is deleted the drivers and tryed maya and the pic fits perfectly in the box,the problem is i have anew card and intalled it before a month, its sapphire HD 2600 XT (AGP card), before i used to have radeon 9600 pro. unfortunately the new ATI drivers do…
Which ones? Almost any data type is exposable in the Maya implementation, ive not used it much in Max though tbf The SFX files themselves are pretty impenetrable, if you have a Google you'll find someone wrote a very bare bones API for Maya (probably found it on TAO) that might help you get some insight. We ended up…