Bad Company feels a lot more intense and close up. Barely a moment goes by where someone isn't gunning for you or vice-verca. Also, the vehicles feel generaly more effective in BC. I've only played a few games on 1943, but it feels a lot more relaxed in nature. The bright colours feel less oppressive than the fog on some…
I'm following references straight from my research books. MRR Steam Locomotive Cyclopedia Volume 1 and my great grandfather's copy of Locomotive Cyclopedia of American Practice from 1925. The Worthington Feedwater Heater is correct according to the later rebuilds of them and the headlight is a Pyle-National Headlight…
Hey, I thought my current asset would be worth a thread because I'll be working on it for the next weeks and it will go through the complete CryEngine pipeline. The model(s) will be set up in a way that I can build several variations of the same car ingame and for example store them as prefabs. I'm talking material setup…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
I'm not sure if this should be posted here, so pls lmk and I will repost if needed. I've been working on this project, a colt 1903 pocket hammerless on and off for a while. I got so into it that I modeled all the internal parts. Everything is there. I then animated the cocking and firing of the gun and all the parts moved…
Hi Polycounters:) I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset. I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome…
Wow, it's been a while since I last updated. Dropped in to say the damn thing is DONE! Thank you to those who offered advice along the way 😃. Enjoy! https://www.artstation.com/artwork/QzwY6Z ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello friends. Today I've started on a large interior for Clinton Crumpler's UE4…
There's some general references at Anatomy Next (used to be Anatomy4Sculptors): https://www.anatomynext.com/anatomy.php?menu=194&sub=199 They also have a 3D viewer for an adult male head, you can spin it around.