I came across your gamedev thread yesterday when I was googling SVOGI stuff and I read through it. I agree about the post process refraction replacement, seems like a good idea, but I do like the idea of everything being somewhat more physically accurate. Do you think there would be any way to solve the jerkyness problem…
TextureWOrks Download: https://store.steampowered.com/app/1140360/TextureWorks/ TextureWorks: Artificial Intelligence Based texture Synthesizer, image high resolution converter & texture Map generator with over 1600 free textures. It has everything you need to build a complete texture from small patches or samples of…
At my wits end with this error. Trying to get one piece of my model into Maya to run a decent clean-up on it so that I can get it into xNormal for baking, but every time I export the .obj Maya says it has an error reading the file. All my other high-poly parts work and are imported as does my Low Poly and I've run every…
"Drawing For Product Designers" by Kevin Henry http://www.laurenceking.com/en/drawing-for-product-designers/ I've read the Scott Robertson books on drawing and rendering and they're really good but the info can be overwhelming. I think this book by Kevin Henry does a better job providing context, the "whys". It has step by…
I'm a programmer by trade, but I've been creating low-poly 3D models for a couple of years for a game I've been working on. I just published a demo of the game to reddit and got some feedback from other gamedevs, and the general consensus (4/4 people who replied) had concerns about the art style, but couldn't put into…
Hi guys. I`mthe first time here. Sorry for my bad English, Im Russian ^_^ Here is my WIP at next gen soldier model. It based on charaters from STALKER. I`m not very nooby, but when i see works from EA, Blizzard, BioWare and other companies my anus began blading So i spend all the time in CG, have no other life and i like…
I have experience with Blender but i totaly forgot his workflow... My experence with 3D is a bit strange becouse i liked to jump betwen packages... I start from Cinema 4D r14 probably, next was 3ds max (i do not like him at first), after 1-2 mouths i go to Maya (learned something) back to Cinema and again to Max tried…
Gamedev. Yep. A huge ass train + area around one of the platforms. Think I got a pretty good idea. Don't want to ruin the surprise though. I hear ya about scale. I usually do a box unwrap on the walls every time i reexport / change something so the scale and unwrap is really never finished. Vrav. Taking alot of inspiration…
"A small open world game" even that takes a huge amount of time, manpower and technical experience. To give you context, watch dogs 2 had over 500 people working on it fulltime for 2+ years. Watch the credits roll on your favorite game and you will be shocked. Its like claiming you are going to climb mt everest when you…
Things that show up in yellow in the modifier stack, are activated. As long as its yellow you can click the move gizmo in the viewport and move the mirror plane where you want. You can do the same thing to most modifier gizmos like UnwrapUVW, bend, twist ect... It centers the mirror plane at the objects axis. You can…