Hi guys, I've been browsing these forums for a long time throughout my last couple of years of education - finally I feel able to contribute! This is my first scene using UDK. This is a scene made for my final project of my degree, all the buildings are modular and put together in UDK. My initial idea was to create a…
Yet another gun thread - Unique, I know. Been working on this on-and-off for a little while now, got the hi-poly of the main weapon mostly done. Thinking of making it into a Fo4 mod, so I'm working on making it pretty modular. Excuse all the floaters, they're mostly just temporary. :smile: Some of my references Wire frame…
Hi guys, I am working on a character set which will in the end create 5 different characters with just 2 texture sets. The idea is to create a modular character set with interchangeable equipment, and secondary armour. I've just about finished the base shared mesh, and going to create the gear that goes over top next. So…
Hey peepz! Im working on a modular environment set and need help. I have my sculpted high poly walkway and have the low poly version. Now I realize that having individual stones would be unnecessary polygons as they can easily be baked to a flat plane and only have the parts on the side be actual stones with the part in…
I've noticed in a number of videos that some people like to keep the top, bottom, and back faces of a simple wall or floor when it comes to creating modular assets?? why would you do this when as far as I can tell, all it does is take up more lightmap uv space and just unnecessarily makes it harder to deal with. Whats…
Hey all, I have been trying to better understand modular workflows for environment design, I'm not very savvy with maths so I am having quite a bit of trouble figuring out how to get my meshes to bend into grid space. These are the settings I am using I want to learn how to use the bend modifier on a wall that I have…
How does one create Snap-Fit well structured modular assets in 3DS MAX and effectively use them in Unity. Problems: Max is terrible for this kind of structured work, tesselating meshes, keep things within tight boundaries (1mx1mx1m etc) Then Unity is even worse! Even using snap to grid, the grid falls apart very quickly,…
How do I go about texturing modular game environment assets for Unreal Engine using Substance? I'm trying to texture a few wall tiles for a game, I need to keep the texture seamless across each piece. I would like to keep the textures down to a minimum. Can I unwrap all the pieces into one UV space and texture from there?…
I need a help. I working on project where i create modular corridor. And here is a tricky part for me. This corridor, when i match all pieces together is very huge (11 pieces, H: 6m, W: 3m and lenght depents of how loenght you want ) and when i texture it with single UV in SP i have some problems with hard surface stamps…
I'm looking for an artist to create cartoon-style top-down sprites for a 2d spaceship-building game targeting consoles. The sprites are non-animated. You must be comfortable working at a small size -- some assets will be displayed as small as 6x6 px, with most in the range of 50x50 to 100x100px. A brief gameplay video with…