Hi, I am working on a weird open world game which has alot of rocks (like a ton). I decimate the big rocks, but I want to do add LOD's for them. Do you decimate them again in a lower poly-count and do the UV + texture again, or do you retopologize inside a 3D program(Max) and remove edge loops. Any advice and tips is much…
Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
thanks for the replies! I would certainly give credit if I did use engine assets. It's definitely not about not wanting to do them myself, but more about the time. Work currently keeps me really busy and now just the amount of time it takes to learn new techniques, new engines, and do a ton of asset creation. It is really…
I'm also taking their Foundation program as I start in late Aug. I was planning to take their 3D Animation & Visual Effects after but decided to slow down and carefully re-look at my choices. (possible cheaper ones). Now I'm hearing all these good things about Think Tank. Since it's way cheaper, i'm gonna spend some time…
hi polycount! this is a WIP of my "Futuristic Baton." So in this picture, most of what you see are individual polygons overlapping each other. This is a high-poly version, which I will use to make low poly; now the question is, is it advisable to overlap different polygons? As you can see, the pieces are overlapping; I was…
Hello Polycount! Me and my friend formed a small game company: ODDROK about a month ago, here is our first game: POWER HOVER. It's a action game about hover boarding robots! We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as…
Every so often, I'll start fiddling around in 3DS Max 5.1 and find something completely and utterly alien to me, and I'll realize just how little I really know about it - and the same goes for Photoshop, and several other programs. What about you? How well do you really know your program of choice, anyway? And would you…
I've only been using ZBrush for a few weeks and in the class I'm taking we're working on this character..... The head has given me some difficulty. After I sculpt out the base mesh I can't figure out a clear direction to go in. How should I go about adding the gills? For the body I'm using Zspheres, but again after that I…
Hello I started out doing a 2 year 3d school in denmark which landed me a fulltime job for about 2 years doing architectural renderings, using 3ds max, vray, photoshop and zbrush. I then wanted to move beyond buildings into more zbrush stuff. I then whent to vancouver for 1 year doing vanarts vfx school making me very…