Thanks for the crits guys. Peter - It was definitely intended to be reused in a row. Makes sense what you say though about making it less uniform in a portfolio piece. Funny I thought making a prop that could be reused would be best. Going to go the middle route and make it reusable but still push it further. My props are…
Some characters and props I worked at for the Vind-project at Forgotten Key. Vind was an non-violent 3rd person adventure game where you play as Mila a shape-shifter with the ability to turn into a bird and soar the skies. This was the second project (first one being Down the Well)I worked at while at Forgotten Key and…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
Hi there polycounters!!!:) I was wondering how involed in the creative process is the environment/prop artist, is him confined just to follow the concept guidelines or does he plays a major role in designing the props and environments? or That depends on the studio? I am asking this because in a year I am planning to go to…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
Hello, my name is Aria I'm a junior Character artist but i'm open for props and weapons I had a chance to work with successful studios in the game industry in the past and I learned much from them.
also i can give hand with…
Hey guys, since im not yet substance painter user im discovering what i can do with it when i become. I've noticed when making a 3d characters (which is all WIP), in zbrush i push all subtools on to 6 or 7 subdiv level because of detailing which is huge load on my computer system if the character has a lot of props and…
Something weird happened to the image host and all the images were gone so I deleted the thread until I could upload them all again. Sorry about that. Hi there! I've just recently learned how to model and UVmap so I've been working on the level props for my personal project, Southern Rise for Unreal3. I'm not 100% sure on…