Yeah great stuff and in relation to ai supported tool development or partial integration thereof, perhaps an advisory of some sort for vendors / solo devs, recommending full disclosure? In my opinion, I think it's only fair because people do occasionally promote their product/s on this forum so rather than omission, simply…
Nice work, can definitely see overall improvement, particularly since opening this wip back in 2022 and not because I typically dig anything related to Cyberpunk but yeah latest update imho certainly has that vibe + bit of FFSW as well so keep at it. Happy New Year :+1:
http://www.ensemblestudios.com/jobs.htm#ARTDEV Lead Artist Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a…
Hmm. Maybe select all faces, use the Relax function a couple of times, and then use turboTools' Shrinkwrap to conform the relaxed mesh to the surface of the original mesh?
there should be a relax brush in the edit poly modifier http://www.kxcad.net/autodesk/3ds_max/autodesk_3ds_max_9_reference/paint_deformation_rollout.html just select the relax one and brush over that area
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…