I vote for longer hair as well! :D You don't necessarily have to make it uber-gay though... I'd go for something like this: http://www.nostalgiaholic.com/wp/wp-content/uploads/2008/03/390px-masters_of_the_universe.jpg
UDK really likes to do this with the lightmaps. Maybe this will help? http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-03-how-to-fix-light-shadow-lightmap-bleeds-and-seams.php
Clever, I hadn't thought of that. I found these useful: http://www.steelconstruction.info/File:SCI_P167.pdf http://www.steelconstruction.info/File:BCSA_35-03.pdf http://www.uwyo.edu/ceas/classes/connections/
I don't know if unity can handle this, but the reflections in Dead Space 3 were nice! http://simonschreibt.blogspot.de/2013/03/dead-space-3-diffuse-reflections.html
http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/ New goodies for max and maya if folks haven't seen. Nom nom nom
Went with the Huion 10x6 and wanted to share my thoughts http://polygoblin.wordpress.com/2013/04/03/huion-10x6-tablet-amateur-review/ Love this thing so far
Interesting to see a 'naked' chimp. The arm musculature is amazingly human like. Thought it was neat ref. for creature stuff: http://fogonazos.blogspot.com/2007/03/cinder-naked-chimpanzee.html
I assume most of you a) already have worked with this stuff or b) have already seen this but just in case, the details on the Xbox2 have been put out, directly from the horses mouth. http://www.microsoft.com/presspass/press/2005/mar05/03-09GDC05PR.asp