Hahahha, I love it. A lot of people mention pokemon when they see the whole tree, and pokemon does involve evolution in a small sense, so I can see why people would make the association (besides the fact that it's colorful!) If you'd like to do any more just point them out to me; I'd like to have loads of them! What was…
When I was channel surfing I found this prog. in PBS HD listings. I don't get HD so I wonder if anyone has seen this? I checked the NY and Michigan sites, but no times for normal tv. http://www.pbs.org/kcts/videogamerevolution/
For screen-sharing, is there a way to output at a different (smaller) resolution than your viewing resolution? (Also, is it possible to do this with Google Hangouts? My monitor is 52" and as a resolution of 3840 x 2160. When I screen-share with google-hangouts: with my current resolution, my screen will not be readable for…
We are looking for a talented skinner who can create great looking textures from concept art -- you will be skinning character, weapons, and object models. If you think you might be interested, you can read up on the project here: http://www.wfrevolution.com We are also still looking for a high poly modeller...
Also, if you're baking a normal map from those high-resolution sculpts, then it would make sense for you to sculpt the striations into those. Another reason to consider using tiled textures, instead of sculpting unique whole-rock normal maps. What's the current texture resolution you're using for each rock?
Hello people, I'm pretty new to the whole game-work scene, still getting my talons around it, if you know what I mean. Anyways, I'm working on a music scene and this is the first fruit of my efforts. So to begin :icon_arrow: Texture flats: Renders: Wireframe: Ok, so there's a few things I'm aware of: 1) Shading error on…
Hey folks. Trying to create a simple shape here using a rev around curve function. However I am getting some weird shading problems I am not sure how to fix. Any help would be great! Cheers. http://imageshack.us/photo/my-images/248/capturecurveproblem.jpg/
Is there any reason Dynamesh could refuse to re-project to a new resolution? I get no errors, and the subtool has no layers. I'm simply importing an OBJ (importing it into one of Lightbox's existing dynamesh sphere documents) and applying Dynamesh to it, but if I want to change the Dynamesh resolution, Zbrush goes through…