For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Calling this one done!! Check it out https://www.artstation.com/artwork/kNA2z2 Thank you to everyone who has commented and encouraged me, you guys are the best
Super huge image with the node breakdown. the large cluster of orange nodes on the right are the depth buffer offsets in screen space. the depth buffer is spread out along the axis by adding and subtracting a small amount from the uv coordinates. All the samples are then added together and divided by the number of samples…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…