Thank you, almost bought the Dell SE2416H. But this monitor HP 24W looks better and very close to my budget, link here : https://support.hp.com/in-en/document/c05415696. Please let me know what do you think?
Hey Gnoop these vids cover a lot of the techniques to make a procedural track tool in Houdini, including strategies for procedural UV's. https://cmivfx.com/store/213-houdini-procedural-road-creation https://cmivfx.com/store/219-houdini-procedural-road-creation-2…
Or you can grind. Using the above data: £60 = 8000 tokens = 4,800,000 credits = 48 hours. £3000 = 600,000 tokens = 240 million credits = 2400 hours. There are 14 tracks in the retail box (the rest are DLC). The game shipped with 200 cars and 120 of them can only be bought in DLC packs. Have fun!
sorry ro derail the thread, but dropbox and google drive just don't have enough space or it costs a fortune, our last project had around 200GB raw data from over 16 artists - at dropbox that would be 15x16=240 a month. for a service that you can get for 9 dollar at dreamhost for all users together.
Hey guys, Stumbled upon this thread awhile back... just thought I'd mention that NCIX here in Vancouver has this thing on special for $116 Can and they ship. Just bought mine today and am monkeying around with setting it up! http://www.ncix.com/products/index.php?sku=51666&vpn=45-241-026&manufacture=ERGOTRON
[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] " Meet Travis and Zeus, the coolest pilots of all the country " https://www.artstation.com/artwork/rN9Ze…
Hi Scalisoft, I made some tests with SpaceDraw with my new tablet (Android KitKat 4.4.2) Several times mesh disappeared while modeling.:( I have to start a new scene. Never got this kind of issue with Android GingerBread 2.3 I hope you'll read this post and fix this issue. Take care Mate.
I have two of the Dell U2311H displays and like them a lot -- I think they were $240 each on sale. IPS panels, 1920x1080, and pretty good color accuracy when calibrated. Obviously they won't compare to the high-end NEC or Eizo displays, but those seem unnecessary unless you need flawless accuracy for $$$ projects.
You can make all those boards floaters that simply intersect and overlap. Including those chamferered edges it'll be 8 polys / 12 verts per board: In an example of a 15x15 grid of boards, that comes to a total of 240 polys and 360 vertices: ... instead of 4349 polys and 3960 verts. Floaters will also be beneficial for UVs.
i did that already on my geforce 6800 it worked, but i spilled orange juice on it and then it didnt work anymore if you still have guarantee you should use that, its much saver (dit that on my 9800gt, got me a gts 240)