Thanks for the method Seb, I will save it encase I ever need it for another project. I don't think it will work as well as Pandas one, because the holes are in a uniform grid, no in a triangle formation. Thanks for all the help so far guys, its a lot easier to finish a model when you have people helping you throughout the…
Been a while since i posted a thread, so i figured its time to start doing that again. last few nights I've been working on this ugly fella, he started off as a speed sculpt but i decided to clean it up and get some bakes out of it later. I'm aiming for a pretty high end character bust (dx11 tesselation, reflections, sss…
I've had this worked on prior, but the results didn't turn out as well as I'd hoped, not an insult to the man who did work on it (his other work for me has been exquisite), but I would like a more experienced hand on this. I require this model for my drawing work. The work I need done is as follows: * The body needs to be…
Bit rot is a constant problem. Before the Polycount Forum started hosting images, people used all kinds of hosts, and many of those are now dead. But since we started hosting images, those that people uploaded here are all still "live". I don't remember when we made this change though. There's a separate problem with http:…
A few more banners added, just for fun! * https://polycount.com/discussion/232731/sketchbook-zetheros/p1 * https://polycount.com/discussion/237567/shuttle-altair * https://polycount.com/discussion/237880/elden-ring-inspired-marika-s-cathedral-of-gold :p
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
i cant talk about what game i working on, but the AD and owner were cool about me posting a car, cause it is just a car and its not going to spoil the game much at all. its for the psp so i only got a single 128, the majority of the escalade is textured on that 3 pixel wide gradient on the left hand side, i just colapsed…
Hey guyse, I'm currently texturing this vehicle model I built. Some of you may recognize it. Here is the normal mapped version w/ diffuse only: Understandably it looks pretty bland, as I purposefully left the metal/paint fairly deconstrasted, wanting to bring out all the dynamic detail in the spec map. Well, here it is…
You got me banned from the internets :( Heh, nah I'm sure it's no biggy I think you have to go to another page and hit submit to confirm that stuff. I think it'd be a good idea to do a low-poly just for practice or fun, especially if you've never done it before. I guess it just depends on whether or not you're interested…
One thing you could do, is depending on what style/level of characters you have in your current portfolio, you could apply for positions in companies that do not need the kind of requirements that say naughty dog requires of their character artists. As in if you were applying for a company that does children's animations,…