Well, the screen is only 1600 x 1200 , and the color accuracy probably isn't that great (both due to specs and age). If you want a screen for drawing on for $500 I'd recommend looking at alternative brands like Huion / XP-Pen / Artisul / Gaomon / etc. instead of buying a Cintique that may be on its last legs.
new update, char is 8886 total with the pouch-ness vest (1730 vest, 7150 char). moving on to texturing and adjusted his proportions to fit denny's ut3 rig, head might be too small now, gotta check with hair once i make and place it :P anyways, back to my building for now
Over the past four years, Blue Castle Games has brought together 160 of the most talented minds in the industry, shipping three titles in the process and are currently creating Capcoms Dead Rising 2. We have lots of new exciting work to be done, thats where you come in. A Technical Artist at Blue Castle Games can…
Over the past four years, Blue Castle Games has brought together 160 of the most talented minds in the industry, shipping three titles in the process and are currently creating Capcom’s Dead Rising 2. We are about to begin work on a new and exciting action game, that's where you come in. A Technical Artist at Blue Castle…
Ok optimized the mesh a little more, took it down from 2005 tris to 1620 tris - that sufficient enough? Correct me if I'm wrong, so you're saying the wavy effect on the handle notches are supposed to be there then? I don't understand why it looks bad when it's applied to the model - I'll get an image up so you can see what…
i7 2600k Palit GTX 560 2GB 60GB SSD 1TB HDD 16GB of DDR3 1600 G Skill Sniper Ram ASUS P8P67 LE Motherboard That it my setup, paid $1200 for it, and I love it to death, runs everything I need to. Also haven't found a game I can't run on the highest settings.
Yeah it's kinda a weird request but I think it'd be a unique character to throw into a game for a good laugh. Character was played by Tommy Lister Jr.…
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I have an object in my scene, when activated the polycounter under "count polygons" i get 837 But when i activate the "count triangles" it goes up to 1430, and i have about 4 visible triangles on my object What is the best way to know the exact number of "faces" in Max ? i don't really care if its tris or polyquads but…
The only thing I would correct you on is the optimizing part. It's not about cutting counts as low as absolutely possible. Optimizing is all about removing any geometry that isn't necessary to achieve the look you want at the screen resolution you intend it to be viewed at. Sometimes you'll run into a situation where you…