Hello everybody, right now I'm texturing a Apache using Bodypaint 3D, Photoshop and visualizing in Maya, if somebody is interested in watching me, Join here =D https://secure.join.me/143-077-623 How its coming out: Thank you Guys =D
What do you guys thinking about this? I made on Unreal but Im not sure if its okay. https://cdn-animation.artstation.com/p/video_sources/000/248/361/ramen-2-trim.mp4
I put in Funker Vogt, got 2 funker Vogts, then a covenant, now I'm on Front 242, I do enjoy this, thanks for the link! Even if it was posted before, it's quite new to me.
i got my 2 from amazon [ame="https://www.amazon.de/Ergotron-45-241-026-Monitorhalterung/dp/B00358RIRC/ref=sr_1_1?ie=UTF8&qid=1346137600&sr=8-1"]Ergotron LX LCD Monitorhalterung: Amazon.de: Computer & Zubeh?r[/ame]
Two things I'm working on : - some props for a diorama : http://orig05.deviantart.net/efcd/f/2016/217/a/6/alchemist_wip01_by_texelion-dacpezw.jpg - and a sexy Dark Queen Syx for printing : http://orig13.deviantart.net/90e7/f/2016/246/1/c/darkqueen_wip02_by_texelion-dagbp05.jpg
That is what is happening to me. For example, on MM file(thanks!) when I export still images sky rotation change from 140 to 239/240, more or less. Same that happened to me at my file. I'm just using default settings, with 2.03. Thanks again.
I have been working on the low poly and combining objects. I am at around 24k right now and plan to go down further in the next day or so. I am attempting to make this so I will be able to rig it later, is there anything I should know for that?
I know this thread is a little old, but MD is having a huge sale right now. Selling the perpetual license for $240, shy of half off, if you’ve not bought it already. I was also contemplating the one time license, as well. Would like to hear if you went through with it or not!
Developed by Cuneyt Ozdas, sold by Digimation for the way-overpriced $249 (and no longer supported!) http://www.cuneytozdas.com/software/3dsmax/#QuickDirt This method is free. http://wiki.polycount.com/AmbientOcclusionVertexColor More here. http://wiki.polycount.com/AmbientOcclusionMap