Ross-The-Boss's Big Fat (Tomato) Sauce:-2/3 jar of Classico Roasted Garlic Sauce (1.5 cups) -1 or 2 sprits of worcestershire sauce -1 tablespoon Chilli paste -1/2 teaspoon of oil -7-10 'thingies' of garlic (pureeed) -1.5 tablespoons of salt (I have lite salt, so maybe less for you) -2-3 stocks of celery. Chopped:-5 or so…
I use it. The Grease Pencil is cool but doesn't add much to game character modeling with the exception of helping to story board animation. The realtime shaders are cool but most major apps max, maya, xsi have all had this for a while. I do like the fact that that you can texture paint on top of the normal map in the view…
Hey everybody. I've been working on a low poly version of some sort of dwarven/viking monument that you can see here. I'm using Zbrush and Maya alternatively, first i created the base mesh in Maya. My problem is I don't exactly know what would be the best thing i could use between Bump map / Normal map / Vector…
Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…
At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing and maintaining both high level and low-level graphics-related systems in partnership with artists and…
They do get an 'A' for having thier shit together. Are you recording this or is it a webcast etc? AND...OMFG: http://events.teamxbox.com/image/1158/PreE3/ Shadowrun.... i'm sold.
Thanks for chiming in! It's 1150 tris. I guess that's considered low poly, right? :) Yes, the button does look a lot like the metal material doesn't it? I'll correct this!
Someone posted this the other day. Maybe it will help a little bit. http://www.polycount.com/forum/showpost.php?p=2031520&postcount=1155 http://www.polycount.com/forum/showpost.php?p=2031894&postcount=1179