I was poking around on Weta's website one day and stumbled across the line of limited edition ray guns that they sell. Since I don't have obscene amounts of money to spend on them and they are fantastical, I decided I wanted to make a (virtual) few of my own. Right now I'm working on the iconic member of their line-up --…
https://www.youtube.com/watch?v=TUOT19Xc9xY&list=PLtaNB4g9Hor8AizVUXNA2K76m5tm-DLKv&index=3 I have made a virtual reality MGS game (with optional non-VR mode) that recreates the boss fight against REX from MGS1 using assets from MGS4. The game is practically complete. All that's left is bug squashing and adding some…
Greetings! Over the past few months I've had the great opportunity to work on a Saturday Morning Point & Click Adventure Game about time travelling kids and pooping birds. Also Tesla's in there somewhere. It just came out on Google Play and to celebrate, here's an Art Dump! Quick summary! I was in charge of the bulk of the…
Environment Artist Playful Corp. is looking for an exceptional and creative environment artist that is looking to help set the standard for Virtual Reality and Sandbox games. A secondary skill in concept, level design, animation or technical art is a huge benefit. The ideal candidate will have a passion for playing and…
nononononononononono this is such a huge misconception. since there are virtually unlimited materials out there, there is no one way to texture any material, so tutorials like these are pointless. you can't just watch a tutorial and "make metal" much like you can't just watch a tutorial and "make music". the most…
thanks for the comments poop. first of all ashley wood these days tends to sign work as ash wood, as he's male. as far as the 'limb dynamic' comment, after you mentioned it before i did adjust the limbs, particularly how they taper. as mentioned, the refs i posted were only to give an idea to those who aren't familiar an…
To quote a lecturer at GDC : 'Carmack is a false god'. The quality comes from the artists, not the fancy tech. So yeah I don't think we should hope too much for crazy realtime folds and such (if it was true, IRL sculptors would just throw a plastered towel on their sculpts and call it done). Also voxels are I think the…
I imagine the objective of the showcase/advertising projects from Epic Games is to push the extreme, not to create a shipping game. For a UE5 project you can create assets pretty much the same as you would for a UE4 project. For your own projects, I would ensure good performance when creating the content by setting the…
Thanks Zac, I have definitely considered it. I opted not to in this instance since I only rigged this model to pose and left the skeleton in maya since it wasn't going to be used after that. It also would have made my retopo/ game rezzing more complicated since the high poly meshes were booleaned and so I couldn't UV them…
We're a VC-backed virtual reality start-up based in Santa Monica, on the westside of Los Angeles. We're looking for a 3D design generalist with a strong modeling, texturing, and environment design skillset to help us build out our initial VR product. This is a full-time contractor role that has the potential to become a…