Hi, i want to ask is there a way to make the maya edge constraint to behave like 3ds max? like what the guy did in about 13:10. https://vimeo.com/106099548 Maya edge constraint sliding will change the shape. the orange edge is what maya give me, but i want the result to be line red line.
Hi All, I have tried to search for this; but not found a thread asking about this; so I wanted to ask. First, I am a total noob. I work at a company that is trying to develop a model/texture pipeline. I have looked at a few products - and am now looking at Quixel. As it stands now - it may be the best solution for us. My…
I have no idea how to check the current state the contraints are in, so as to make some simple if commands, and assign this script to a hotkey. Just in case, I'm talking about Maya 2016's new edge constraint feature found in the tool panel (I think they were in the modeling toolkit in previous versions, but broken). I know…
Just had a look at your file. The problem is that you're bridging edges across existing verts. So if you look at your model, everywhere you try to bridge an edge from top to bottom there is a step down in the model and a vertex that isn't connected to the newly created face. You would have to create a vert on that new edge…
Took a look at the low and high poly. Several points: The hard edges are UV seams. I don't want to say something wrong but I feel like you're not going to avoid seams all the time. There's always going to be seams somewhere. There could be some software feature or technique to get rid of them all that I'm unaware of. That…
Bridge will work fine for this situation. But if bridge did fail that means both edges aren't actually open edges (or they share the same vertex, which is highly unlikely with this particular model). If they aren't open edges then just select the polygons that are there and bridge the polys instead of edge.
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
This is my first script. :) You can select every N-th edge in Loop or Ring or both. Select edges, that you desire to skip with spinner, and use the buttons. Script work slow when you use "Full Loop" and "Full Ring" button with spinner value different then 0 and hihg number of edges in your mesh. Work only with Editable…
I have 2 models in max that i am working on,when i select one the inside edges of a quad disappear leaving just the outline of the quad which is what i want,but the unselected model displays all edges when i only want to see the outside edges not the line that shows the quad is made up of 2 triangles.Am i making any sense?
How important is edge flow when retopologizing props like chairs, couches, regular non-organic items? I know edge flow is necessary for retopolgizing characters, but not sure about other things. I always focus on silhouette, but have noticed that some of my props dont really have edge flows for the smaller details like…