Hey guys, Me and a few friends are currently in the process of creating a realistic paintball mod on the Q3 platform. We had about 30% done but lost contact with our coder. We had things such as peek, stamina, paintball gravity, H.U.D, weapon custom menus almost done. But that all has been lost. We are hoping to start…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Well, you can paint the eyebrows directly as a texture if they going to be thin and straight (mostly woman eyebrows) but if you want a more realistic result either haircards (first card with one/two hairs and then duplicate it arround the mesh,similar to a beard) or fiber/xgen/anything that makes splines of hair. In my…
I'm looking for an artist with experience working with photogrammetry to develop and perfect the model of a single character that will be used for a 5 minute trailer type film. I want the level of realistic detail similar to that of Hellblade. I am happy to work with people with a variety of levels of experience and skills…
Hi my name is Kazuki Takamura and I am looking to join a project where I could design characters for your game. As I stated in the title of this thread I draw in an anime/realistic artstyle.I have designed characters for my comics so I have some form of experience in designing characters. I am hard working, punctual and…
Hello people, so I'll just explain my situation a little bit. I am just a hobbyist with no art background. Been doing this for 3 years now, my first sculptures were really bad, I am a bit more proud sculptor now tho. Anyways, I have been stuck at this stage for a while now. I can't seem to improve as much anymore. At least…
Im using Marmoset as well as SSS but I cant get a realistic result im looking for should I use vray or arnold? Or am I just not doing a good job with anatomy?
I have a problem with doing realistic lighting in my scene. The scene is simple street in which I want to put night time lighting (something like 5 A.M. lighting with street lights still turned on). I have a street and 3 street lights with quite a distance between them (same as real life distance) with one point light for…
Hello everyone, It is the first time that I post on polycount for critique. I am doing this project since last week and I very like the. I feel right now that my project has a stylize look and I would like to make more realistic style. I would like to make my scene feel more real. I feel the texture and maybe the…
Hello everyone. I am Maurice aka K2unit3d and I am the sole owner/operator of Vyrus Concepts which deals in 3D art in every industry on our planet. Product visualization, character (non realistic) creation, game asset implementation, and almost everything in between. I also work with the Unreal Engine and work in VR as…