I will do my best to keep the design consistent throughout. As for the neck/shoulder armor itself, I have some ideas in mind... Not sure if it will be visible on the design, though. Might be just tech jargon thingy. - Communications; like Holo-Screen projector, speakers/mic etc. - GPS sorta. - Neural Link Enhancement yada…
After a busy as fuck two weeks at work (which will probably get worse) here's a small update. I saw a construction vehicle while I was out, and was blown away by it's compact stabilizers. So I spent some time googling it and building reference for a new stabilizer design. Otherwise I haven't had the time to work on the…
Every time I switch between Y and Z as the up axis in the world coordinate system, the viewport gets all wonky and doesnt rotate around the 0,0,0 coordinate like its supposed to. How do you correct this?
http://www.cinematical.com/2007/05/29/di...-shoot-a-pilot/ So a director for a TV show is flying in to film a pilot episode for a tv show, and in the airport when they ask "is your visit for business or pleasure?" he responds "I'm here to shoot a pilot!" HAHAHAHA!
Well how about do the interaction, set it up to be rendered and if you have the time at the end attempt to get it in engine? Not sure how UE4 handles it but I have recently started a guy in a Mech for a project using Unity. I rigged the pilot and the Mech separate but within Maya parented the pilot to the inside of the…
About This is my university final year project - a game concept that involves a space pilot who must search an abandoned industrial colony for a means of escaping the planet he has crashed on, which is covered by a mind-altering fog that is gradually driving the pilot insane. The player must avoid dark areas throughout the…