Hi, we are looking for an artist to DESIGN, MODEL, TEXTURE and RIG mechas for an in development indie turn based strategy game. The style we are looking for is militaristic/realistic (think Front Mission) although we are open to input from the selected artist. This is a remote offering and the artist is expected to manage…
Long time lurker. I'm working with an indie dev on his mech game M.A.V. It's pretty casual stuff so I get to tinker with it here and there after work. Using 3dsmax 2013. Doing it for free so I can practice more sci fi work since I make fantasy all day the normal job.
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
Hey all I modeled this using Maya 2009, it's a steampunk mech. I want to know what you all think before I start to add texture to this. As you can see I have not smoothed it out yet for viewing purposes. The overall finished version will be smoothed and textured. Please let me know what you think. Thanks :)
I haven't posted in a looooong time. Thought it was time to work on some personal work again. I'd like to do a series of food truck mech concepts. First one I've decided to do is a Mexican food truck. Here's my humble beginnings. Would love feedback! Final Silhouette and early block out. Thanks for having a gander.
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Alrighty Guys, I was looking for a little feedback and design help. Now I have a tight deadline for this model but I kind of want to redesign the front exterior of the cockpit, It feels a little disconnected to me. A little info as well, this is a mech that can basically transform down and drive like a tank as well, so any…
Hey guys, after making a lot of cars I try now to improve my animation skills. This animation is still very beginning, and as beginner object not chosen very well, but when I start a project I will finish it, too :poly121: [ame=" https://www.youtube.com/watch?v=RsHc5EBk9uM&hd=1"]First test of a mech animation -…
Hey guys, i wanted to make this anime mech and composite it in photoshop. I don't have any veteran's eyes yet so i really don't know what it takes to make it to the next level before rendering it. Would you mind giving some crits? Concept is from Highschool DXD, took some freedom when doing it but it should look pretty…
Reworking an old project. Changing up some stuff and trying to make it more interesting. Concept is a support mech for riot squads. Will start on the lowpoly soon. I want to have this done this weekend. Please tell me what you think. I would like this to be a decent portfolio piece.