Hi Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on. Here are some examples…
Hello All, Delfone Studios is in search of a fantasy/realistic style concept artist capable of drawing structures which will end up being towers in a TD game. You will be asked to submit a simple drawing or sketch of a Venus Fly Trap Tower that would be in a Tower Defence game OR a similar portfolio item showing that you…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
I started working on this project this week, so I thought I'd start a WIP thread. My target for this project is going to push my abilities to make the character look as realistic as possible, as this is a rendering exercise more than anything, so any tricks that I can use, will be used. The rendering will be done in VRay.…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
Hi everyone! Long time since my last post! I've been using 3dsMax for concept art for a while now, the problem that I've been noticing recently is that it feels like my renders of gray boxed scenes feel as if they're toy models (kind of looks like what you get from a tilt shift technique). Even more interesting is if I…
Hi We are looking for a skilled Level Designer/Environment Artist that is very experienced in UE4. Your role would be to create close to photo-realistic scenes on a regular basis for real time virtual production. Knowledge of using quixel and the workflow of incorporating these assets needed. Initially this is a singular…
Hey all, new user here, I am working on a personal project in which I am attempting to recreate a Duck with her Ducklings as realistic as I can make them. I am using Xgen with Maya. I've managed to get some basic feather clumps blocked in but since this is my first time tackling Xgen and any kind of hair/fur sim, I've hit…
Hi guys! We need two artists who are able to create photo realistic highpoly assets for a documentary. The assets will later be integrated in real filmed footage. You should be experienced in this field so you know when and where to use details depending on camera angles and view distance. Also its important that you know…
Hello Polycount, We are Infinity Vector the makers of Assoluto Racing. We are looking for experienced Environment Artists to help us model real life and imagined race tracks. We are looking for people with experience modelling realistic but optimized environments for games. A knowledge of Substance painter is required and…