So I now finally create my own sketchbook. I'm currently modding Disco Elysium and therefore I'm creating a few custom models. (character + pants + shoes) I use this to get going with modding unity games. For my own pleasure and because I want to make DwarfMines also mod friendly. I also use it to test Marvelous Designer 9…
Doom 3 Jedi is looking for a few very talented artists to join the team... We need texture artists (character and maps) and someone to design the menu screens and HUD for the mod. Doom 3 Jedi has been featured in PC Gamer UK in the December issue now available. This is a high profile mod and we are looking for talent that…
Hello, I have been developing a small idea for a mod of TF2, to essentially make a whole stand-alone game type. The idea is to improve Medieval TF2 and flesh out all of the classes (essentially designing a system to work 9 new classes). I am looking for programmers and artists to help make this mod. I think I really only…
Makes me draw post apocalyptic rice! Had a bit of an idea bouncing around with what the UK would look like if the world had just come out of a nuclear holocaust(ala Mad Max). The issues with commodities such as water food and fuel would be major issues as in Mad Max but ultimately are climate would take a dive, resulting…
The Devil Behind Canvas is a survival horror mod for UT3 that we hope to enter into the MSU contest. Our page: http://www.moddb.com/mods/devil-behind-the-canvas We have made much progress on art, music and design but we still need a programmer or someone skilled in unreal script and someone to animate our models! If you…
I'm in dire need of a weapon animator for Empires, a released mod for Half-Life 2. You must be able to animate all necessary sequences for first person weapon animations (draw, reload, fire, go to/from iron sights) and must be able to compile the animations into Half-Life 2's smd format. As this project is a mod and being…
Magihat - mid poly is just a way to say that my character has more triangles. I use to say mid poly because if i put a "meshmooth" modifier from 3d max, the character don't lose his shape. I wanted to increase my triangles limitation for a mid resolution, in other words. About topology and silhouette your right, i'll spend…
Hi, im new here and i have just started modeling and i need help with models for a crysis mod. a predator mod, but it will go under the name of hunt or something like that, i have started to make a hand model and will do everything else if i need to/ if nobody wants to help me, but that will take some time. So if anyone is…
Hi everyone, I finished this AT-ST recently for Galactic Warfare, a MOD for CoD4 (http://www.blackmonkeys.de/?cat=11) Tris: 8970 Texture: 1x2048 (Diffuse, Spec, Normal) The MOD is coming along quite exciting: [ame] http://www.youtube.com/watch?v=A3tasgo0KY8[/ame] So I decided to help out with some stuff. This walker here…
The Agents is a the Matrix inspired mod for a Max Payne 2 game. I'm looking for a character modeller or modellers to join the team. Max Payne 2 uses 3dsmax 5.1 (Sp1) for the exporting, but the models can be done with another program as long as it can be imported to 3dsmax 5.1. For more information of the mod you can visit…