Concept it in 2D first - here you tend to just throw stuff together. It could be a style thing (mech made of random collected parts) but if you want to go for "badass" there's no way around it - you have to design it. I suggest you read up on composition theory and then apply these balance principles to armor design. Good…
Hello, I'm working on a project with a group and been working on this guy. But, I feel the design feels lacking or really boring, and would like some ideas or suggestions on what I should add. I'm not good at concepting or creating new ideas. And sorry about my english ^^;; (And I just realize I messed up on the calves)
I have a good grasp on modeling, and modeling game assets. My only problem right now is modeling around a pre-existing game asset, say a male Nord from Skyrim. My question is How on Earth do you model around tight areas around the underarm and the fingers? There, I am at a loss. :poly127: Any replies to this question would…
I'm trying something different than my usual work to improve my anatomy knowledge. I'm going for exaggerated proportions and muscle structure, perhaps similar to street fighter. It's based of a drawing a friend of mine made up: I'll be posting here in hopes of feedback to learn as much as I can from this project. Here is…
Hi everyone! I started working on the Arenanet Art Test recently and I have finished blocking in most of the high poly. I've played Guild Wars 2 for awhile and I really like their art style, but I haven't made many characters in this style previously and I would appreciate any advice or critiques. Thanks! :) Concept
Hey everyone, currently I'm working on a BTR-90, a russian infantry transporter, on my spare time. The highpoly is nearly finished and I hope you guys can help me with some critics and feedback about the current version. So, enough talking- here are the screens: Final Update from 13.12.2013: [ame="…
I thought those tiers looked amazing. Beautiful silhouettes, and each had a main theme/focus. Very intelligent design. Never could find who designed them. Examples:
yeah im working on the player model, the structures textures are a WHOLE other story one thing i want to keep is it being somewhat minimal ... so im thinking of adding a few extra armor lines or something.. but its definately open for advice since im just experimenting really.