Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
Rather than start a new thread, mind if I ask a quick question about mechanical rigging in here? Seems like all of the rigging tutorials I ever see are character rigging... So I'm trying to rig up some tank tracks. I watched a tutorial on a method to do it, using a splineIK solver. However, the track is twisted around the…
Hi, I just recently finish up my rig for Spider Gwen. Anyone please tell me what you think. I am still improving this. I also need an animator to test the rig to see how useful some of rigging system are. PM me if you are interested in testing the rig. https://www.youtube.com/watch?v=bRJOqj3xVcs
Hi all. I've been following a fairly old Maya facial rigging course from digitaltutors (Rigging the human face in Maya 2011), using my own mesh rather than the project files. I only have a very basic understanding of the rigging process, and a lot of it still baffles me, but everything was going well until the final…
Hello Polycount! I am looking for some advice on facial rigging for games before I start a working on a rig for the BRINK heads I have been working on (Still W.I.P!) I am building these head with the same topology and am hoping to build a rig that can share the animation data between the heads.I am unsure about a few…
My friend. Thank you for.....clearing that up for me. I do know how to rig a character. I am not claiming to have heavy knowledge of rigging but I have rigged my own characters in a way that was good for me at the time. I was only trying to find a place to download already rigged/skinned characters. I wanted to feel out…
depends on what you mean by "rigging" You should know how to build a skeleton and skin weighting. you don't have to know how to build a full featured animation control rig, but having basic knowledge of the standard types of constraints is very useful. If you just want to animate there are plenty of free and low cost rigs…
I have a pretty simple easel that is a main focus of an upcoming animation. I need to rig it more like a character then a simple props that i'm use to. Requirements of the rig.Needs to pivot up on each of the 3 legsCan be rotated around on whatever leg its on, and fall over pivoting from the front 2 legsBack leg needs to…
Hi there, thought I'd post this here too - more of a rigging and animation related post - for quite a while I've wanted to put together some sort of scripting and rigging reel - finally found time. Reel consists mostly of character related scripts + rigs and a little bit of vehicles too (I'm also working on a sculpting and…