You guys will love version 2 if you're only using the 1.55 demo. There were huge improvements to the tools and performance made. The 2.2 update which was just announced promises further improvements to the Zsphere tools which are an excellent way to approach character creation. The interface isn't bad... just different.…
Thanks guys, really appreciate how much feedback I've got already. Keep it up! Ok I've tweaked the timing a little. I'm still not sure if there's enough hang time, maybe a touch more? I added squash/stretch too. Looking at it now, I'm thinking there's a little too much squash on the contact? Also, having a weird issue with…
Time to upgrade, is it reasonable to think I can purchase all the parts needed and assemble my first pc for under $1000 CDN? I can figure something out if it's more but it would be nice to keep below if possible I'm hoping people will help me out with mobo's, CPU's, etc as that all goes over my head a bit. WISH LIST: 16GB…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
The idea that ai is doing the same as a person is a stretch. That is because it is using digital copies of existing art. That is like arguing that it is ok for me to take and sell photos of your work, because I combined it with photos of other peoples work to sell. You cannot compress 240 terabyte into 8 gb vram, not even…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
Hi Pola, as of just now I released ShoeBox 3.2.0 download available at: http://renderhjs.net/shoebox Version 3.2.0 has the kerning all working and implemented. I am actually quite proud of how this now works with its all automated optical kerning with quite nice results. In the settings panel you can define whether you…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…