Just detach the correctly UV'ed faces from the mesh, delete the messed up ones and run symmetry on the correct faces and weld everything back into place. Which is what I think Sean was hinting at. About the copy/paste. Its based on vertex number it won't work within the same mesh because the vertex numbering is different.…
[ QUOTE ] $100 is what Diablo 2 + expansion cost me, and I played it for over 2 years. I can pick it up again any time I want and play it some more. Now look at Hellgate (CDN prices): Copy of game = $60 1 year of online play = $240 Expansion = $50 Second year of online play = $240 Hellgate would cost $490 more, and in all…
alrighty, the whole body is UVWmapped except the backpack and extra bags...I'll start working on a skin after I get off work tonight, and I'll try and post something before I go to bed I'll go ahead and post the texture maps, I'd like to know if I've made fairly good use of the space or not…
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
Update Feb&Mar - I had join an ArtStation challenge (the NIVIDA Metropia 2042) I had never build a large city before and so I want to give it a try. It took me around 38 days to complete this challenge and had learn so much about modular buildings like how to reuse textures, mesh, but also how to setup lighting, fog and…
one of the dontnod programmers released a sort of ok chart of some gloss values for use with your typical "physically based" shader. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/. I think kodde made a chart like this with his similar shader. what i usually do when i'm unsure is find a…