Xpost from my GA thread here. I am going to be doing a "Final" version of Commissioner James Gordon. Exposition: Here is some initial mood stuffs and a quick block in to solidify the idea a bit. I'm going to try and knock out the character first. Then I'll come back and finalize the pose and pedestal. Some ideas that I'm…
Quick update: want to post before another power cut happens to strike (...been unseasonably warm here downunder, f'ing 'summer storms' drenching local electricity infrastructure plus we're about to hibernate for winter, which will further compound potential issues nationwide on top of this whole awful corona virus thing -…
Normally I'm all for collective bargaining and I was pretty sympathetic towards the cause until I read about the royalties. It feels a bit (and I hate to use that word) entitled. After all, the people in the trenches get no royalties and often struggle to receive bonuses. I realize it is not a concern of theirs and as a…
The walls don't seem to be providing much protection with the large openings, and placing the camp on a flat plain without any trenches or earthen ramparts. Personally, I think orcs could follow one of two models - independent & chaotic fighters (e.g. Celts) or strict disciplinarians (e.g. Romans), and you seem to be…
Select the vert and in the skin modifier click on the wrench button, it's next to a button that says "Weight Table". This will pop up the weight tool: In the list at the bottom there should be a bone that doesn't make sense, set it's weight to zero. Provided there are is at least one other bone for the vert to latch onto.…
This went from 0-100 reeeall fast :D Your texture work is badass! Keep pushing the polish on this man, offset the light of the medical bed so its tilted, separate the floor in the corridor so that the tiles run in the right direction and get a door threshold in there to cover the seam, stuff like that :3 Your main issue…
I'm not to big a fan, because the previous design was much more professional, although it was a little cluttered to fuck from the years and years of models and content. The current design reminds me of a portfolio i would close in 2 minutes because the layout wasn't professional, or did not strike me a site that took…
Wow! I have been kind of watching your thread here for a bit and I am really impressed by the progression. Really improving. I agree with the lighting being very blue and getting some more variation in the lighting would be good. It might be kind of cool to see like some wrenches, wires, and an open panel on the right with…
The most important thing to bear in mind that set dressing - and environment art in general for that matter - is always a series of logical decisions : "What am i placing, why am i placing it here, and what does it achieve". A good env artist decides on an internal logic for the scene, and runs through those considerations…
The last thing I want to do to this piece is tidy up the Normals on the left side of the water gun so that the lights on the diffuse and normal maps match up. In the Meantime, here's My most recent character model Piece. My aim for this project was to create Sean Bean as Major Richard Sharpe in the "sharpe" series. I am…