I started making the presentation scenes. I had three ideas in mind for the presentation scene: A cinematic mid-flight scene with a prominent environment in the background. https://www.artstation.com/artwork/L2Gbn5 A clean studio setup with a few decals about but main just a clean background and the…
Aw, you're a dear! I gave the video a listen but will do so again later, it's such a gold mine 👀 Took a little break yesterday as I had some real life stuff to do. But let's get into day nine! It's stylised day today, and I found this incredible reference by Vladimir Savelyev on Artstation the other day. It looks really…
Thanks friends for the feedback and invaluable advice! It means the world to me to have such an awesome community willing to reach out and help me grow and develop into a 3D legend. Lighting is definitely my Achilles heel and I'm only somewhat ashamed to admit it. So I can't thank you both for your responses. I'm…
Very interesting scene. I like the mystical centerpiece with the purple light. I think it looks pretty good the way it is, but since you are looking for feedback, I do see some of things that could be improved. The willow branches and leaves have a very messy arrangement and flow in comparison to the typical willow tree.…
This old nvidia paper probably explains the system best. It's worth noting that this is a very basic implementation and more modern implementations both perform and look significantly better. if you're willing to author the shells and fins manually it would be fairly trivial to get it working in unreal although it's…
https://www.google.com/search?q=worn+guns&source=lmns&client=firefox-b-d&hl=en&ved=2ahUKEwi2gbWN5ZnoAhVIgKQKHUxVB6QQ_AUoAHoECAEQAA Yup, I agree with Will_Macabe. This is the hipoly right? It looks like its been through a uniform dust cloud. Look at substance painter for adding AO and dirt and wear. Maybe check out work…
Released another script, this time for straightening edge loops (with geometry constraints): https://polycount.com/discussion/212862/3ds-max-loop-straighten-wit-constraints#latest https://www.youtube.com/watch?v=qPQAuX6-2a8
I'm not a modeler ( I'm but not good enough to give advises ) but take a look at this: https://www.google.com/search?safe=off&q=female+body+side+view&tbm=isch&source=univ&sa=X&ved=2ahUKEwilg5_wpsriAhVktIsKHUiNCXwQsAR6BAgEEAE&biw=1876&bih=963 for me side view is requiring some attention. Take most suitable side view female…