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Okay one more question and I will be leaving yall alone about this for a while lol, though this one is a doosy I am having a problem with Unreal ed reading my script, it wont now what I do is I run my game type mod and map unpublished (copy editor shortcut and in properties replace editor on the path with -useunpublished)…
In the new year If discretionary funds do allow purchasing one, then this cube thing will serve as an authoring platform mostly, really not interested playing games on it tbh and haven't touched linux since redhat at uni or indeed written OOP scripts (JAVA) as well, It's just I've had a gutful of MS.
This is Max 2014. Performance was improved in Max 2014. That why I had to find a scene with 3 characters. :) In Max 2014 here are the numbers with 20 objects selected and animated over 60 frames on my PC. With one skinned character showing but never selected. Curve Editor Open without the script 19-20 FPS Curve Editor Open…
I came up with this after reading someone's cry for help on the cgchat forums. Its not really a plugin that'll give you tools or anything... It'll just give you more workspace. Here's a script to get rid of everything bellow the viewports... it hides the timeslider, trackbar, and statusbar (the bar containing the animation…
Hey All, I'm trying my hand at creating a small script in Maya to better protect my models, but I've hit a bit of a snag. The script I'm working on is supposed to do the following: A - Duplicate the Selected Object. B - Move the Selected Object 10 units on the X axis. C - Create a new layer and Add the Selected Object to…
http://boards.polycount.net/showthread.php?t=60553 Missed this thread did ya? If that's too much to work with just for align scripts you can try out James Haywood's UV align scripts. Or Soulburn's scripts, he has a good flatten UV script also. But both of those packages come with a lot of other scripts. I have written a…
Yeah....................i see what you mean which is really weird. For some reason even when your TijdSpinner has a value of 12 by default it still reads as zero through the listener. Just have this line of code run first before you set your global variables to fix this bug.TijdSpinner.value = 12 Now if you looking for…
Ohh so you're just trying to get rid of the bars at start up? ok... Have you tried saving the script to: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\startup This is where scripts are supposed to be saved in newer versions of max. Saving it to the max install folder might not work in newer…
I haven't tried this, but you could use Photoshop's Scripts Event Manager to import new brushes on start. [edit] You'd have to create the script that does that.[/edit] We don't share brushes. We're spending more and more time in Substance, and I'm trying to get the concept arts on Clip Studio Paint. But for our Photoshop…