I remember living in that awesome ATVI fear when working in their network. My heart goes out. 343 Industries is looking for some peeps. http://www.microsoft-careers.com/go/343-Industries/190537/
I think the wood is really out of place here. I did some quick googling and couldn't find a vending machine like that, closest I found was this http://farm4.static.flickr.com/3442/3249677826_9651191a2e.jpg . I think either making the wood a good deal lighter and more like plywood like in this picture, or by making it more…
http://www.polycount.com/forum/showpost.php?p=2073795&postcount=346 Perhaps that will get you pointed in the right direction. The "Fluorite" you've posted here is quite a bit different than a lot of the other refs on google, though. This one appears to have a light radiating out from the center of it. To achieve this maybe…
Halo 4's ingame facial animation system produces quite amazing results already. Can't wait to see what 343 can do on the new consoles... As for Weta scanning the actors, don't think it's much use for creatures... They shoot footage and photos, but I haven't heard or seen anything about scans. Same for Avatar. They did take…
It's not about cheap. It's about relative price: $499 US = $499 499 = $661.22 £429 = $667.78 $599 AU = $564.38 Basically, they're both (PS4 is $399/399/£349) still implementing a fuck-Europe-fee. And in terms of value: for 500 I can buy a brand spanking new PC. Or, for less than half that, a nice upgrade of the GPU. And…
Super Kart Racing for PC has been in development now for a few months. Mostly time porting code, creating new art assets and setting up the new project database. [ame] http://www.youtube.com/watch?v=w3j5a0xvXSQ&feature=share[/ame] If you're interested in keeping up on updates in real time here is a link to the official…
heeeeey. Nice dude! I dig it. Two things I think will help. The tree? Contrast is pretty high. Try to tone it down a bit. It jumps off the screen as a distraction rather than complimenting your composition. And the marble floor? Way too noisy. I would kill it. Try something a little more simple. Smooth. Look at the floors…
The textures look like stone. Your wood has too many small details and not enough large details so it looks too noisy now. The spec on the wood look extremely sharp. You can see from the reference image that it is mostly nice large details with a very broad spec. Same for your metal, it's very noisy, like stone; you can…
What's up guys? Going to get this thread going again. I've been crazy busy finishing up my contract at 343 Industries on the BVT test team. Time to chase that artist dream again; it's been a wild road since graduating in 2011, but now it's time to get back to business. I'm starting on a street scene that will hopefully be…