We're excited to announce our Greenlight campaign for Leadwerks 3: Steam Edition. This software will be distributed through Steam and allow you to build games with Lua script and publish them to Windows and Mac through Steam. We think Steam users will love Leadwerks, for a few reasons. Constructive Solid Geometry First, we…
They may be able to get close BUT they would be crippled using UDK. You need source code access instead of only a scripting language so you can do advanced things :) . Last i checked this cost 500k for unreal :) This is why a lot of developers extend on Ogre/os engines instead of using udk/unity where you are going to feel…
New game art tutorials from the team at Eat 3D Our friends at Eat 3D have recently released two new tutorial DVDs that you don't want to miss. Better yet, both of the videos are created by resident Polycounts. The UDK Modular Masterclass with Tor Frick (Snefer) covers the process of efficiently creating an entire scene…
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
Hi! I'm an animator going from using custom rigs and the glorious land of Euler to the unknown often berated Biped. I've said to myself I'm going to use Quarternion now and TCB as I have read many reports of Euler being funky with Biped, not sure about in max 2011. I would like to share some notes I have found and would…
Here are two example scripts: wont work if you don't have nvcompress.exe's file-path in your PATH ENV Variable put the files here \Adobe Photoshop CS*\Presets\Scripts run from File>Scripts for color: SaveDDS_c.js for normals: SaveDDS_n.js How it works: it saves a temporary copy of the current document as a .tga it opens…
I am currently working on a side scroller in the UDK for an indie project. I got this working literally like an hour ago. However, I did it through creating my own script for it. It is more beneficial to set it up through script than kismet for a few reasons. Kismet is per level only, while script can be set up once and…
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Maya works by loading scripts into memory as a procedure/command. So if you put the mel file into the scripts folder it is automatically loaded and saved by Maya. Now when you want to "launch" it, you can't launch a script, you execute the procedure inside the script. Usually it's the same name of the script if the author…
Thanks for the feedback all. Hi Toast, where is number 2 in maya already existing? I've also tried the level tools many times there's nothing in there that stamps objects correctly or verts correctly. Level tools was always the biggest joke for me, even their extract spline from edge script had huge performance issues I…