resently a programmer at work wanted to develop either plugins or stand alone apps for 3d artists to make life easier. i have a few ideas but i thought i would ask for more input from artists. so is there any part of your job 2d ir 3d you feel is not easy enough or just a complete pain in the ass. do you ever find youself…
I want a button that will set up various lighting set-ups. nice 3-point setup centered where you click, circumfrance determined by how far you drag. I'm too lazy to merge in a pre-made scene.
Or, if that is too much, I have another idea. Some kind of plugin for Max that allows you to chop your UV and texture simultaneously. For example: You model something out, UV it, and start texturing. You realize that you could move something over in order to better fit another thing, but you've already got the UV map laid…
for the auto rigging I'd suggest looking at XSI's solution. you load up a control rig of sorts which is a bunch of nodes for each joint. you essentially move those nodes around and into position on your mesh and then tell XSI to create the rig based off that control rig. There's a quadraped solution also available within…
awesome lots of cool ideas. seems 3d paint is a big one. i have actually gave photoshop the boot completly and now do all my painting in bodypaint, must be crazy, but i actually like the way brushes feel more in bodypaint. and since i am suppose to be artistic translator for my programmer friend i can see myself just…
Ghost painter sucks balls. You have to have the whole image viewable at all times, and the stroke doesn't appear on the object when painting in 3d, until you finish the stroke. I personally use Bodypaint 2.5 like Arsh (he's the one that turned me on to it). It uses PSD's, has layers, all blending modes, crazy brush system,…
hm, let's see, all very specific stuff: - a port of mirai's skeletal system to 3ds max. that's very similar (and probably the inspiration) to the motionbuilder ik but you are not restricted to a biped but can freely create rigs of any shape and number of bones. also, mirai's motion retargeting/mixing and ability to record…