So Im starting to dabble more into environmental artwork now I decided to work on a modular urban scene , my goal is to be efficient with both my modeling and texture use and have it in unreal ready. Im having a bit of a annoying time recreating this particular view...and I had to find refs of these kinds of houses Via…
yea considering I had to teach myself unreal in between this project with alot of stuff I didnt know was kinda a jump...I dont know if im being to hard on myself or not but I really feel I should have more in the time Ive had. Its hard to only be able to work on this 1 or 2 hours a day at most due to real life nonsense…
Looking like a good start. Just from a workflow perspective you might want to stop working on the layout of this scene in Max because as far as I know there's no way to import it that way into Unreal while still keeping those houses as instanced modular pieces. You would need to export each piece with their own pivot…
point taken and brick colors where changed things also changed - Baked 3 unique light maps -learned how to get light maps to work proper in unreal.. -diffuse color changed -unique layouts made Still to do -Remodel /texture brick walls -Add more bumpyness to road -add in spec for buildings -model garbage cans -model /layout…
SHEPEIRO: Thanks for that little sketch. Huh odd though..I did searches like I said before google maps and I came up with these photos which I was basing alot of the modeling off jacob07777 : you link is dead but thank you Ben: Good advice, I dont really care so much of performance since I just plan on making a few screen…
ok well took the advice about the buildings and the walls and buildings changed -Layouts of building revamped -1 door per back -some have stairs some have cubby holes none share now -each has its own unique light map -order of layout was changed between 2 sides -Walls remodeled (partially) and retextured -Played with…