no you would have to put geometry yourself where you want the shadow to go if i still had unreal installed i would make you a screenshot of the material setup :/
yes thanks for the screenshot your material nodes are exactly right ! what is missing is at the bottom where it says: blend mode: blend_opaque change it to blend_multiply or blend_modulate not sure what its called anymore in the old unreal there was also a blend_darken but i think they kicked that out :)
This is my latest project since I have a lot of free time now and this is my first thread here on PolyCount :P. All I did was google "watchtower" and went from there.
You're right. I wanted huge wooden beams, but maybe they are too huge? The step size is average 10 inches, which is within Unreal's height allowable for a "step". But the size may be too big on the girth... but I dug it that way. Oh yeah, this is the image that got me started, I have no clue how I found it or why I chose…